Wednesday, March 14, 2018

You want tanks (at Cold Wars)?


You want tanks at Cold Wars?



We've got you covered.  We hear people are digging Italian right now?



Whether it's a Dodge WC54 ambulance for your American army...


-->
... or a Sdkfz 251/7 with assault bridges for your German army,

... or a BT-7 1936r for your Russian army,

... or a Turan III for your Hungarian army,

... or a Ram II OP for your Canadian army,

... or a T55A to hunt down that M109A6 Paladin across Western Europe…

... we've got you covered!

Hundreds of tanks, from The Great War to current day, including some of the rarest ones... and all a LOT cheaper than the big boy companies!

Come on by Minuteman Miniatures at Booth 200 at Cold Wars and say hi!


Monday, March 12, 2018

A bit more about the new business!!!


Hi all!

Well, I posted this earlier, but without any more info... so I thought I would share more!


I am SUPER excited to introduce Minuteman Miniatures, a new miniatures production company, and to introduce our first service which we will be bringing to the Cold Wars 2018 miniatures convention in Lancaster, PA next weekend… personalized miniatures of YOU!

We will be at the Vendor’s Hall at the convention where, thanks to 3d scanning and printing, we will be offering on-demand, “while you wait” miniatures of YOU in a variety of scales and from a variety of eras! As our first offering, courtesy of technology, we’ll be able to make YOU to lead your French Napoleonic armies, your Roman and Greek armies, and your American and German World War 2 armies... and to venture into deepest dungeons as well! 


And if we don’t have what you want in terms of eras, we will ALSO maintain a “Of, By, For Gamers” board where people can propose DIFFERENT eras… and if enough people sign up, we’ll produce it for you!

We will also have other things for sale, including a HUGE variety of tanks… literally HUNDREDS of tanks from different eras, WWI to modern day, at ANY scale you can imagine, including some of the most bizarre and rare ones, all printed ON DEMAND and on-site… and if you’ve ever had an idea for a totally custom army we’ll even work with you to produce it!


So please drop by booth 200 at Cold Wars, say hi, and pick up… well, YOU!


Thanks so much!




Sunday, March 11, 2018

My new business - miniatures of YOU!!!


I am so, SO super proud to finally be able to announce my new business venture!

Saturday, March 10, 2018

Some more experimental shots...


Well, I took a few more test shots... still playing around with the ISO setting and the rest... when I hit on the best outcome, I'll stick with it!






Friday, March 9, 2018

Playing with a new lighting setup...


Hi all!


Well, playing around with some new lighting... I think it looks pretty good, although I see a few CLEAR ways to clean it up.


Anyway, took a few test shots...


I'll give it a little more of a look tomorrow!

Sunday, February 18, 2018

My painted 15mm Rebs hit eBay!


Hey folks!

Well, my two lots of 15mm painted Rebs has hit eBay... so go grab yourself some painted figures!

https://www.ebay.com/itm/15mm-ACW-Confederates-lot-1/122974396335?hash=item1ca1d85faf:g:ZS0AAOSwUiBaiZU3

https://www.ebay.com/itm/Painted-15mm-ACW-Confederates-lot-2/122974398568?hash=item1ca1d86868:g:fT0AAOSwecJaiZlb

A cool new product for making individual leaves


Hey all!

Okay, thought I would share an interesting new product I picked up!

Now, everyone loves the way that individual leaves look on the bases of our toy soldiers.  And I found a pretty neat product for it!


Check it out!  From Greenstuffworld, this 25mm leaf punch is a punch with the shapes of four different types of leaves.  Grab some paper and punch away!


Here are the leaves I made on my first try.  I used yellow, orange, and red construction paper that I had given a bit of a brown wash.  In retrospect, a little more wash would have been good.


Here you can see the actual punches.  It's pretty cool!

Now, I put some on some bases of my zombie survivors, but I've decided now against that any more... it just looks a bit off, having those on the bases if the scene isn't a fall one.  Instead, I think what I will do is I'll buy a few fall trees at Cold Wars, and then, when I want to do a fall-time game, I'll put out the fall trees and then scatter the leafs around loosely.  

Some photos from an X-Wing game...


Hey all!

Well, last week my son and I had a "Father and Son" day of games.  One game we played was X-Wing!

I let him pick the teams.  He's watched a lot of "Rebels" recently, and so wanted a Defender in there... and the Falcon doesn't hurt either!  So I took Han Solo, and he took three generics... two Interceptors, along with his Defender.


He flew his TIE fighters fairly well, although he did end up facing the wrong way a few times... but hey, he is only 6:)  


"Get those TIE fighters off me!" shouted Han to Chewie.


I did loop in and out a few times, blasting away, but I just couldn't put the killing shot on a TIE fighter!


I swept back around and towards the TIE fighters, trying to take a few down...


And while I did shoot one interceptor down, the Defender proved to be too much to handle... he blew me out of the sky!

Saturday, February 17, 2018

My "The Walking Dead" Zombie Campaign Rules



Hey all!

Well, I thought I would share my super-rough rules for a solo zombie campaign using Mantic's "The Walking Dead" as a base!

So... the objective of these rules is to provide a fun little narrative to play your games around.  It isn't some highly-tuned, competitive set, but is instead meant to be a bit fun!

In order to play, you'll want a d6, d8 and a d10.  If you don't have them, just improvise:)

Here goes!

Starting the Campaign

You begin the campaign with 60 points to buy your survivor group.

Then, mix the remaining equipment cards in with your supply cards.

You should then keep a piece of paper where you will record the following things:

# of Food Supplies (start with as many as you have survivors in your initial group)
# of Medical Supplies (start with 0)
# of Defense Supplies (start with 0)

Finally, plan out a board that will serve as your "home base."  This single board will be your players' camp if zombies ever attack you at home.  This is the only board you will use more than once.  You can use up to two cars and two barriers when constructing this board.  You should record where everything is (take a photo even) because you will need to recreate this board whenever you roll a Home Base Attack scenario.

Then... it's time to play the games!



Each segment of the game is divided into several sections:

1) Pick your "search team"
2) Roll the scenario
3) Play the scenario
4) Do the "wrap up" stuff

Pick Your Team

So, first up, you pick which survivors from your group are going to go out into the world, and which will stay home.

Any character that stays home gets to heal one life, up to max, UNLESS the scenario rolled is "Home Base Attack."  Damage in the campaign is persistent, so if a character goes from 5 health to 3 in a game, they STAY at 3 unless they "take a mission off" which allows them to heal up to 4.

You CAN switch gear back and forth as you wish when you do this.

Roll the Scenario and Play the Scenario

A few note about scenarios:

A) Supplies are placed randomly by the player.

B) Unless otherwise modified by the Scenario, every time you get a supply roll the black die.  On a blank, take a card from your mixed supply/equipment deck.  On a star, it is Food.  Roll a blue die and get that many Food supplies.  You'll need these between games; record those on a piece of paper that you will keep.

C) Players can, at any time, leave the scenario by moving off the board.  They can only leave the board at approximately the spot they came in at; you can assume that is the only safe approach to the area they searched.

D) If the Threat Level reaches max, you DO keep playing.  However, anyone on the Search Team who leaves the board will be UNAVAILABLE for the next game, either as a member of the Search Team or at Home Base, as they have scattered in panic and don't make it back home with the rest of the group.  They also take one damage (it's a rough world, being lost out there!) and cannot heal between games as if they were taking the game off.

E) When new zombies move onto the board, roll randomly to see which of the four corners they are placed on.  They CAN be placed on the side the Search Team came in on.

F) As mentioned, damage is persistent, except for healing between games (see "Wrap Up")



NEXT!, you roll a d8 and play one of these scenarios:


1-2  Food Supply Run:
(d6 supplies) 
Put your Search Team at the center of one edge of the board as the entry point.  
Then roll d6 (min 3) for how many zombies start on the board.  Place them randomly at the three sides that the Search Team does NOT come in on.

3 Surrounded! : 
(d6 supplies) 
Put your Search Team at the CENTER of the board.  
Then place one zombie at each of the four centers of each side of the table.  Then roll a further d6 for how many additional zombies (min 3) start on the board.  Place them randomly at the four centers of each side.  

4 Medical Supply Run: 
(d8 supplies) 
Put your Search Team at the center of one edge of the board as the entry point.  
Then roll d6 (min 3) for how many zombies start on the board.  Place them randomly at the three sides that the Search Team does NOT come in on.
When a player rolls a shield for supplies, they may take a blue-die worth of Medical supplies instead of Food supplies (see below for Medical supplies.)

5 New Survivor! : 
(d6 supplies)
Pick a random survivor card and place that player at the center of the board; they will not move or be engaged by zombies.  When any of the Search Team come into base-to-base contact with them, they join the Search Team and count as a survivor for the player.
Then roll d8 (min 3) for how many zombies start on the board.  Place them randomly at the three sides that the Search Team does NOT come in on.

6 Defense Supply run: 
(d8 supplies)
Put your Search Team at the center of one edge of the board as the entry point.  
Then roll d8 for how many zombies start on the board.  Place them randomly at the three sides that the Search Team does NOT come in on.
The first time a player rolls a shield for supplies, they may take a single Defense Supply instead of Food Supply (see Defense Supplys below).

7 Gun Stash:
(d8 supplies)
Put your Search Team at the center of one edge of the board as the entry point.  
Then roll d8 (min 3) for how many zombies start on the board.  Place them randomly at the three sides that the Search Team does NOT come in on.
Then, construct a "Gun Stash" deck of FOUR handguns, TWO long guns, and ONE gun supplement of your choice and put it aside.
When a player first rolls a shield for supplies, they may take a single RANDOM card from the Gun Stash deck.


8 Home Base Attack:
(no supplies)
Set up your Home Base board.  Put the characters you did NOT choose to be on the Search Team wherever you'd like on it.
Then roll d10 (min 4) for how many zombies start on the board.  Place them randomly at the four centers of each side.  
For this game, ignore the "Threat Counter Hits Max, Lose The Survivors Next Game" rule.  Instead, when the Threat Level hits max, no more new zombies can enter the game and you do not take any more new event cards for the rest of the game.  The game will only end when the threat level has reached maximum and then all of the zombies are dead, all the players are dead, or all the players have fled.  Players can flee on any side of the board.  If they do, they follow the rules for being unavailable for the next game and not healing.  If all the players flee, you lose ALL supplies you had saved up, and must create a new Home Base board with no barriers.




Do the "wrap up" stuff

Once the game is done, you can do the "wrap up" stuff.  

First, any player who did not go out on the search team can heal one life, assuming that you did NOT play a "Home Base Attack" scenario.

Then you have to "spend" one Food Supply for each survivor in your group.  If you do not have as many Food Suppies as you do Survivors, your group takes the difference in damage, but YOU can choose who takes the damage.  So, if you have five survivors and only 3 Food, your group must take two damage, but you can CHOOSE who takes them (the group is basically deciding who gets to eat and who will starve!)

You can also spend Medical Supplies now.  Record these as you would food supplies.  Each Medical Supply can heal 1 health, or remove one "bitten" result.

You can also spend Defense Supplies.  For each Defense Supply you find, roll d6 to see what it is:

1-2 A barrier:  You can place a new barrier anywhere you want on your Home Base board.
3-4 A damaging barrier (barbed wire, etc):  You can place a new barrier anywhere you want on your Home Base board.  When a walker makes contact, roll a red die; on a headshot, the walker gets hopelessly tangled and is counted as killed.
5-6 A door barrier: You can apply this to any door on your Home Base board.  No zombies can enter that door unless the player allows.

Then you can move on to the next game!




Anyway, those are my basic solo campaign rules.  I find that they are a fun way to give you a little "story" for your characters.  I also record, with a little dot of paint under each base, each survivors kills... it's fun to look back and see what they accomplished!

If anyone has any questions or wants some clarifications, do let me know!:)

Sunday, February 11, 2018

My "The Walking Dead" campaign kicks off!


Hey all!

Well... I've developed a wonderfully simple solo campaign system for "The Walking Dead" and played a game with my son on a Daddy/Son day (X-Wing photos still to come).

We sent three guys off to explore the world... Derek, Jim, and Dale (using the Walking Dead names, but not it's not them).  It turned out to be a "Save the Survivor" mission!


Here he is; Allen, who is cowering behind a car when he sees us enter the board.


Jim was able to get to him quick and convince him we were the good guys.  Both guys snuck off to see what they could find in terms of supplies. 


We found a few things, including thankfully some food, which we desperately needed.  Zombies did follow our guys around the board a bit!


Here you can see where everyone is a ways into the game.


Well, that sucks.  I hate the car alarm:)   I may actually make it a roll to see if it happens, because otherwise its just too predictable.


We had gotten nearly all of the supplies on the board, so my two guys (including the new guy!) backed off and headed back the way we came in.


Our other two survivors headed towards a building to check one last pile of supplies.  There was one zombie in the way...


And then another joined in!  Thankfully the guys knocked them down and out pretty quickly.


More and more zombies were coming, so after checking the last supply dump we were out!


So here is the team at the end of the game!  We actually have TOO MANY survivors; we cannot find enough food for them all!  So health is dropping a bit as our people are starving a bit.

Anyway, good stuff!  I'll post the SUPER simple rules for the campaign soon, because I think they work SO very well!