Showing posts with label longstreet. Show all posts
Showing posts with label longstreet. Show all posts
Monday, June 9, 2014
My latest "Longstreet" Campaign game!
Hi all!
Well, I played my latest campaign game of "Longstreet" a WHILE ago (I think back in April!) against the cavalry master himself, Barry. However, I never posted the photos!
My force is at the top of the above photo. I was VERY cavalry heavy, which was rough for me... I am not used to cavalry:)
Here are my boys defending the field and the crossroads.
Barry was using some loaned troops, including this skirmisher marker I made up.
Here you can see Barry stretching his line out, attempting to surround my more compact force. I was hoping the terrain and his oncoming troops would minimize the impact of his artillery.
My reserves begin to move up.
With cavalry threatening my left flank and a ton of federal infantry on my right, I was trying desperately to keep my flanks secure.
My boys started throwing up earthworks in front of them. I figured I wanted to stay on THIS side of the hill and field in order to protect myself from the federal guns.
I wrote this battery off, figuring I would let it fight to the death in an attempt to kill some boys in blue and to slow down the enemy so that I could get reinforcements to this flank... I simply didn't have enough infantry to cover the whole line.
The Federals hit home!
Unfortunately a bad set of rolls (I think he rolled 13 hits out of 15 rolls) and then a unit getting JUUUUSSSTT caught in the flank did in one part of my lines.
My rebs fall back, still firing...
In the end my boys simply didn't have enough troops, and thankfully I hit my breakpoint before Barry could slaughter too many more of my brave boys.
Now, thanks to the fantastic campaign system, my army isn't destroyed. In fact, due to reinforcements it came back VERY different!
The army consists of...
31st NC, 6 stands of eager veterans with a hero
11th SC, 5 stands of seasoned veterans with a hero and sharpshooter
30th NC, 8 stands of eager Old Reliable veterans with a hero and sharpshooter
I also picked up two new units of infantry...
22nd SC, 6 stands of seasoned veterans
11th NC "Berger's Zouaves", 6 stands of seasoned recruits
4 stands of cautious veteran cavalry
7 stands of eager veteran cavalry
1 light rifle and 1 heavy rifle
1 napoleon
I also gained the Indian Wars personality trait, and a promotion to 4 eagles 1863 III.
Here is a shot of the 30th North Carolina... brave lads, these guys are!
And here is the 11th South Carolina... also SO beat up. Uniforms in disarray, dead everywhere... I love my boys, and can't let them die! Compare them now to the start of this terrible conflict!
They were a pretty sight when they first marched out of Charleston!
So! That's where we left off! I know that the campaign has slowed a bit, but I am sure I'll get at least one 1864 game in there somewhere!:)
Labels:
games,
longstreet
Sunday, February 9, 2014
My own "Longstreet" AAR!
Hi all!
Well, I played my second 1863 "Longstreet" campaign game yesterday, and thought I would report!
The first 1863 game went BADLY. Very, very badly. The two confederate commanders defending the walled farm got DESTROYED, although my army actually came through it in decent shape once all was said and done in the post-game process. Plus, none of the photos came out, so no report from that one!
This one was an "Outflanked" game, and I won the Scouting roll (thanks in part to a Broken Code card I picked up in the last game.) Below is the Army of the Carolinas coming into this fight.
The top shot of the blog is the layout. There were two objectives I needed to take; a heavily defended house on one flank, and a signal tower on the other. My Federal enemy (Augie) had a bit of a numbers advantage over me, but not a HUGE advantage. I basically deployed my army in two parts; the two small infantry units and the tiny cavalry unit went over on my right flank (left side top in the first photo), to run interference and harass the enemy into defending the objective on that flank. The rest of my army, including three large units of eager veterans (don't see THOSE that often in 1863, and certainly not three large units of them... thank you, "Hail to the Chief" card, two previous "CSA Replacement" cards, and low casualties on those units!)
Here are two of my big veteran North Carolina regiments, the 30th and 31st, advancing in line!
The artillery began to pound on each other, with my slightly larger Reb battery (two batteries, actually) getting a bit of an advantage in counter-battery fire.
Brigadier Christian K. Hurley receives an early report from a scout, while some hoity-toity politicians from Raleigh and Richmond come to visit and remind the General how much rides on this battle!
The Reb forces advance on the Federal defenders. You can see my larger cavalry unit screening the right flank of the attack, and the 11th South Carolina about to advance into the woods, where their sharpshooters will give them a little advantage in skirmishing.
Meanwhile on the far flank you can see my tiny units of men advancing, while my Federal opponent is judging how much manpower to detach to deal with them.
My Rebs close the distance and begin to open fire.
The Raleigh Irregulars push through the woods to guard the flank of the 11th South Carolina. You can see their Hero, Colonel Michael Laettner, leading the boys from the front.
The Confederate units get closer and closer and the two sides exchange fire.
Meanwhile the Federal commander begins to swing around his own left flank, hoping to catch my large attack in the side.
The Union troops did an excellent job firing and falling back and firing and falling back...
But my boys finally charged in, in an epic (and epic point gaining) charge, and threw those dastardly bluebellies back!
Meanwhile the Union door continues to swing, although slowly, and the Raleigh Irregulars did their best to hold the Union troops off of the flank of my attack!
The other flank was a real interesting situation... one Federal battalion was deployed to contest the signal tower, but the single unit was outmarched and out maneuvered by the two small Rebel units and the small group of Rebel cavalry, who actually swung all the way around and took the signal tower!
The three veteran Rebel units continue to push forward, as the beleaguered Federal line reforms in an attempt to hold steady. I was having to REALLY balance my move and charge phases... I NEEDED to keep those tiny units on the far right moving, but at the same time I REALLY wanted to charge home on this flank before the Union hit ME in the flank! There were some nervous moments!
Speaking of the right flank, that battalion of Federals tried to get to grips with my small groups of Rebels...
Finally my lines got close enough that I was able to pour in some huge volleys, and they REALLY did the damage (I rolled pretty well today, and the dice were not as kind to Augie.) The two small units of infantry finally broke and ran as they were reduced to a single stand, and the Federal artillery was destroyed.
And that was it! Augie had 18 casualties, and with two dice to roll to add to that it was inevitable that he would reach his break point. Victory to the Army of the Carolinas!
The post-game phase was generally kind to me. I lost a few stands to sickness, but not many. My large unit of cavalry, the Raleigh Irregulars, DID become Reluctant even though they lost only a single stand. The Rebel Cavaliers was a WELCOME addition, although my army now has THREE units of cavalry... and I don't love cavalry:) The Raleigh Boys in particular will have to be used as a roadblock unit, as Reluctant cavalry isn't so great for attacking. ANOTHER CS Replacement card (I've now gotten it THREE times, and I don't think there are THAT many in the deck!) was useful. I ended up using my "See the Elephant" cards (I ditched the first one I got, thanks to my "Political Savy" personality card") for reinforcements, as I didn't really have any unit to make veteran, and I used the hero card for the same... so a bit of a boring post-game process, but whatever.
So... here is the Army of the Carolinas now!
I went ahead and did a bit more modeling on the army to reflect the changes. I added dead to units that suffered combat casualties... one body for each lost stand. I also did a bit more work to the flags, punching some bullet holes in them and tattering them up a bit more. Finally I painted up some more browns and butternuts in the lines... the units certainly look more ragged now than they used to!
Here is the 30th North Carolina, an eight stand regiment of Eager Veterans. I've got a lot of those!
Here is the 11th South Carolina, a six stand regiment of Eager Veterans, with a Hero (their Colonel) and Sharpshooters.
Compare their current state to the regiment at the start of the war!
Here is the 31st North Carolina, ANOTHER eight stand Eager Veteran unit!
BTW, here is a shot of the same regiment at the start of the war... note the difference.
I also have three batteries of artillery (one with a light rifle and heavy rifle, one with a Napoleon and a howitzer, and one with just a Napoleon) and three units of cavalry; the Greensboro Irregulars (eight stands of eager vets) the Raleigh Irregulars (six stands of reluctant vets) and the Asheville Irregulars (three stands of seasoned recruits.)
So... that is the latest from our "Longstreet" campaign!
Labels:
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longstreet
Friday, November 15, 2013
Our "Longstreet" campaign - 1861 through 1862
Hello all!
Okay, I am sorry that I have not posted about what has happened in the "Longstreet" campaign I have taken part in!
I posted all about the starting army, but then... nothing on my three games!
So... here is a SUPER long post all about it!
My first campaign game was a 4 v 4 river crossing game. Another player in the campaign already posted on his blog about it (check it out here) and, for me, it was a pretty anti-climatic start... most of the action took place on my left or right, and I ended up not doing any shooting at all! Somewhat sad, to fight a whole battle and kill no one!
Here are my boys, facing the ford.
Here is the whole battlefield... on the left, bottom to top, was Jim's command, my command, and Rob's double large command. Facing Rob was John, then DJ, then Augie, and finally Phil (at bottom right.) Note that my cav was deployed off to our flank, joining Jim's in an attempt to try something tricky.
My boys, facing the ford.
John's Federals tromped forward quickly and engaged Rob's troops across the river.
My men face the oncoming Federals... this is actually almost as close as the Federals got, as they called off the attack before they got too stuck in... it just looked hopeless for them.
Our far left flank.
Rob's command comes under fire from two directions... he was the only Reb commander to see any real action that day!
My men begin to dig in (should have done that sooner, but I forgot!) as the Federals get even closer to the fords...
The shooting gets hot and heavy on the left! I was the CinC and did not play a card to help Rob as I felt we needed to save the interrupt for another piece of the action. Some 15 hits later, I felt rather guilty! Thankfully he is a perfect gentleman and didn't bop me over the head with a chair.
Post battle my force DID change a bit... with taking no casualties there was no loss of elan for any units, but sickness did take a toll on the Army of the Carolinas. I did pick up some artillery and some infantry, and Christian K Hurley was promoted to Brigadier General, thanks in no small part to his political savy!
My second battle (my first 1862 game) was a brute. A one on one affair against Phil, a formidable Federal commander. His force was a good deal larger than mine (he had already played an 1862 game and so had an army that was 1862 sized, while mine was still 1861 sized) and he had a BUNCH of rifles... not good.
So the field (Phil is a terrain minimalist, so not many photos, sorry!) was fairly straightforward for our Meeting Engagement. We did put down some terrain, and my front quickly got crowded with hills and trees. Looking at Phil's force, I realized that, if I stood back, I'd likely get pounded to smithereens by his artillery, which was more numerous and better guns. So I started to push forward my artillery and cavalry, hoping to get some cover in the woods (little did I know that I misread the rules and wouldn't get any!) while my infantry moved up behind the hills at the center.
Anyway… the game went poorly. VERY poorly. His artillery pounded mine into dust in just a few turns, leaving me with two options; sit and get pounded, or attack. I chose to attack. Things looked okay, but just as I lined up my entire force at close range… Phil played the "They couldn't hit an elephant…" card and I promptly rolled a six, taking every card out of my hand, leaving my entire force paralyzed on the verge of an attack… and then Phil promptly charged into me and defeated my force, sending them backwards. Above is the photo of the fateful moment. At that point I decided I could not win, and withdrew, one unit being wiped out in the process as my opponent mercilessly pounded them with artillery. I literally did not cause a single casualty the ENTIRE game… and yes, for those that are keeping track, that was the second game in a row where I didn't cause a casualty! How on EARTH…
So here is my actual report that I sent to the group post-game.
Governor Vance and friends,
I regretfully write with ill tidings.
My force, advancing north through Durham county, got word from our scouts that a large Federal force was advancing towards us down the Chapel Pike, just over the two hills and the woods to our front.
As my infantry began to deploy into line, I sent the Asheville Irregular cavalry up the left flank, covering the two advancing batteries of artillery. Learning that the Federals to our front boasted a large number of heavy guns, our artillery headed into the wood at the base of the far side of the central hill, planning to deploy at the wood line and open fire on the Federal artillery from cover. The infantry advanced behind them, staying behind the hills to provide some cover from the Federal batteries. Unfortunately the large federal battery quickly ranged in on our smaller guns and began to pound them mercilessly, throwing tubes from their carriages and slaughtering many men. One of my battery commanders even panicked and began to order his guns to limber up to escape the destruction, only to see his battery pounded to matchsticks.
With both of my batteries destroyed and my cavalry on the left flank facing not just oncoming enemy cavalry but also advancing blue coats, there were very few options left. With the main, larger force of Federal infantry slowly advancing to our front, the Federal artillery limbering up to advance with them, I pushed the 1st and 11th South Carolina forward, along with the 33rd North Carolina, in an attempt to bring the battle to the Federals before their artillery and flanking forces could be brought to bear. The Federals, seeing my oncoming troops, fired and fell back slowly as they did to prevent my force from bringing our muskets to bear. Then, as I prepared to order the attack, an enemy ball struck me in the chest and threw me from my horse, unconscious, my orders left unspoken, my command stalled right in front of the Union line.
I recovered several minutes later, thankfully spared grievous injury as the musket ball buried itself into the Bible I keep tucked into the breast of my coat. However, I woke only to hear the battle cry of the oncoming boys in blue, who charged home into my lines, throwing my leaderless, out-numbered force backwards with much loss.
At this point I sounded the retreat, although the 1st South Carolina, a veteran group of troops, were too close to the enemy lines and could not withdraw quickly enough, hounded every step of the way by every Federal soldier and gun on their side of the field. They were eventually wiped out before they could break contact.
Overall the encounter was a disaster for our forces. Both the 1st and 2nd North Carolina Artillery were wiped out, as was the 1st South Carolina infantry regiment. With our artillery being totally destroyed before firing more than a few ineffective shots, and our infantry being unable to get close enough to the enemy lines to fire before my injury paralyzed my command helplessly in front of the charging Federal troops, we were unable to cause any noticeable casualties upon the overwhelming enemy before us.
We finally managed to withdraw to lick our wounds. Thankfully our recent emphasis on medical care in camp saw very few deaths due to injuries or sickness, and the large infantry regiment and cavalry regiment sent from Raleigh will help us defeat the forces of that tyrant Lincoln!
I hope to have better news to share after our next encounter with the enemy!
Most truly yours,
Brigadier General Christian K. Hurley
A disaster, for sure. But the units that weren't totally wiped out took very few casualties and so most of my force maintained eager élan (we messed up one rule and my veteran unit that was wiped out we KEPT wiped out… it should have returned as a unit of four with a lower élan courtesy of a roll) and then, thanks to reinforcements, my army gained a unit of 10 eager recruit infantry and 6 eager recruit cavalry. Here are my campaign cards from that game.
Then I played a THIRD "Longstreet" game!
I lined up against Augie in a 1 v 1 1862 game. It was his FIRST 1862 game, so my force was about as large as his. On top of that, I was defending a railroad cut, so was in great defensive position, even though all of my cavalry started off the board. Here is my force, defending the objective... a signal tower.
And here is a shot of the whole battlefield!
And then I realized I had a problem. I had no artillery. He had five guns. If I just sat behind the cut, he would just sit and pound me into nothingness! This was a BIG issue. (At the time I didn't realize that, as a linear obstacle, I could just withdraw 2 basewidths back from the railroad and his artillery couldn't fire past it. Oh well...) So... I attacked!
That bought him enough time to get his infantry up from the other flank, and suddenly what looked like a good position because... well, untenable. Then I ran into ANOTHER rule that I didn't love... my cavalry came into the game, but because I had to do a charge or two with my infantry my cavalry couldn't move up! Argghhh! Now, I understand that the idea is that you are a brigade commander, and thus this is showing that your command attention is dedicated to the charge, but still... frustrating.
So fell back a bit to the hill and defended from there...
...and while cannister fire flayed my lines, I was charged by the Federals...
but forced them back, causing casualties!
But there were simply too many enemies, and I started to worry about the other flank, as his artillery began to pound me and more infantry began to arrive... so I decided to get my guys out of there. Thanks to a well-timed "Move out!" card I got my infantry out of the fight QUICKLY, and RAN back towards the railroad cut. Augie's federals took a turn or two to reform, although one of his units ran RIGHT alongside my guys in an attempt to get to his objective! For a turn or two it looked like the Rebs and a Federal unit had joined sides. Then there was a confusing swirl of charges, as that Federal unit, aided by some cavalry, charged and then was counter-charged by my infantry. I actually managed to charge his limbered artillery with an understrength cav unit, but double sixs saw his artillery force my cavalry back! At this point we had fought what felt like TWO battles; one in the first half of the game as I went after him, and now a second battle as my reformed line behind the railroad began to shoot. Finally, both sides dangerously weakened, Augie hit his breakpoint and we had a Reb victory! It was CLOSE, though... I was VERY close to being broken, and Augie's force was just worn down... he was actually down to a SINGLE CARD left because of all the fighting and casualties he had absorbed... if he had played it, he would have lost! So either way, the game was about over! A good game though with a nice fellow:) And sorry no photos for the second half of the game... the sun was REALLY bright and RIGHT on the table, so no photos came out:(
At
this point, having now fought a bit, I started to do a bit of modeling
with this force. Almost the entire reason I wanted to play a
"Longstreet" campaign was in order to change my force over time! So, I
went in and painted a few butternut and brown jackets and pants and
kepis now, as my guys gear would start to wear out. I also started to
batter up the flags a bit, and for each stand that a unit lost
permanently in combat I added a dead figure to a stand (although I need to do one or two more... I ran out of dead! Thank God for Fall In!) I love the way
the force has changed over time, and I have to admit, I am particularly
attached to them now, ESPECIALLY that 11th South Carolina!:D
So! Into 1863 goes the Army of the Carolinas, under 3 Eagle Brigadier General Christian K Hurley, who has also finally turned his service in Europe into an advantage. Here is the current force:
11th South Carolina - 8 stands of eager veterans (thank you, CSA replacements!) with a sharpshooter
31st North Carolina - 6 stands eager veterans
33rd North Carolina - 4 stands seasoned recruits
"Battier's Zouaves" - 7 stands eager recruits
2nd South Carolina - 6 stands eager recruits (thank you, 1 stand shy of the minimum!)
The Asheville Irregulars - 3 cavalry stands seasoned recruits
The Durham Irregulars - 5 cavalry stands eager recruits
1st Carolina Battery - light rifle and Napoleon
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games,
longstreet
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