Wednesday, December 28, 2011
A Little Proof-of-Concept
This is a first pass (and really rough; it is not a real animation, and the figure isn't animated, and...) at how I would like to indicate combat results mid-combat. The more explosions the more damage the unit took. One is min damage. Two is some damage. Three would be max damage.
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2 comments:
Too less differences beetween 2 and 3 picture. Maybe splatter of blood for pic 3 ?
Well, there is no real blood splatter, because the explosions are used for vehicles as well. Really the only differences they are one, then two, and then three explosions. They'll be used to signify how a unit fares in combat at a glance.
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