Sunday, February 22, 2015
Well, just yesterday a game I was waiting for was released for the iPad, and I thought I would post about it here, because if you are reading this blog, you want this game!:)
The game is Ultimate General: Gettysburg. It is a fairly simple war-game that sees the player take control of either the Rebs or the Federals and fight through the three days of Gettysburg.
The game is a bit simple; units don't run out of ammo, for instance. But the controls are smooth as silk (nothing beats the touch-and-drag type of controls on an iPad) the research is decent and the graphics are really, really pretty; you will recognize every building on the battlefield, which is a great treat. Elevation is crucial to getting your guns in the right place, and fog of war makes you send out scouts to make sure there aren't any enemy in that dead ground to your left!
Overall the game is a GREAT little war-game, with a lot of content and beautiful controls and graphics. I highly, highly recommend it... so far it is the best war-game I've played on the iPad, along with Battle Academy from Slitherine.
So go give it a try!
Posted by Author at 4:42 AM
Friday, February 20, 2015
Well, I got my hands on a set of Sam Mustafa's new rules, "Blucher". Most folks have started to talk about these rules a bit, but honestly I was just as impressed by the OTHER piece of the puzzle... the "The Hundred Days" expansion for it!
Now, the expansion consists of a pretty impressive (and sizable!) box containing 200+ cards, all the size of poker cards. The cards are BEAUTIFULLY finished in terms of graphics, shine, and durability... they almost feel a touch weighty, and they are simply very pleasant in a tactile sense, if that makes sense.
There are several types of cards in the expansion. The stars of the show are cards that represent (both in terms of stats/rules but also visually, with little pictures of troops from above) units in the Prussian, French, and British army during this time of the Napoleonic wars. They are intended to be used if you do not have the miniatures, but of course you can just use minis instead. What I think makes this such a cool purchase is that it is literally EVERY... SINGLE... UNIT, properly identified and with stats for the game, that existed in those armies at that time. There are even some that never fought, but everyone has a Corps number and all the identifiers you need. I honestly think that it makes this almost a must-purchase for any Napoleonic fan, not in terms of the game, but in terms of a sheer cool wargame/history swag. It is just a great thing to have in a collection, you know?
There are other cards as well, including some to help you play The Hundred Days campaign in "Blucher", including various personalities who impact the game in other ways. These are limited in use to players who intend to play the "Blucher" rules, but I would wager that would be most people who purchase the set in the first place.
And I do have to say... there are some neat toy soldiers in the "Blucher" rule book... :)
Anyway... thought I would share the photos and thoughts!
Posted by Author at 5:52 PM
Friday, February 6, 2015
My buddy came by and we played another game of my 15mm modern rules!
The objective we rolled up was a humvee that needed evacuation. My buddy took an American squad of a humvee, four infantry including a medic, LMG, and officer, and a sniper team. I took a Stryker and a squad of three infantry, including a LMG.
The objective square was about four "blocks" away.
Here is the first "block" which was a T-road junction. We needed to turn right, but unfortunately there were TWO possible IEDs in the road blocking the way, and a TON of possible contacts in the far left corner (the tall building with the blue rail in the above photo.)
We put our sniper on the nearest roof, and send infantry to the right, clearing out one group of insurgents who popped up there. We were a bit stuck, as we couldn't get a man to the possible IED in the road to check it with so many insurgents looking at us, so it WAS tough. The insurgents flooded us a bit, but between the sniper team providing overwatch and the two HMGs on the vehicles we DID chew them up. We took a single casualty, but we got him to the humvee and medevaced And off we rolled to the next objective!
This was the second block, which was a right hand turn. This was a problem; we needed to go LEFT. So we decided that we would send the infantry left, and the vehicles would have to catch up. In my rule set, your infantry can leave the "block" not on a road, and you "leave behind" the vehicles. They are not available for the next block, but catch up with you on the next on.
We had a big open square to the front left, and a HUGE residential building to the right, with some possible targets moving into it!
Here are our two squads beginning to move up the street, but our infantry QUICKLY ducked off to the lefthand alley and GTFO.
We then hit a turn, which was perfect. It sucked, because we didn't have our vehicles, but we didn't roll up too many blinds. We rolled through some enemy contacts, but it was pretty clear.
And then we made it to the objective square! It was a T-junction, with the wrecked humvee in the center of the intersection, right in front of a large government building!
We quickly rolled both vehicles up to the humvee, using the Stryker to cover the men trying to medieval. In my rule set, once you start trying to evac the wounded, potential contacts start flooding in at random spots on the "block." In a terrifying move, we had THREE different blinds move up on our left rear. We immediately threw infantry in and hit the building they were in, but it turned out to be a BUNCH of bad guys, and the breach didn't go that well! We took three casualties (one or two who were KIA) but we DID evac the humvee.
So! Overall, a fun game!
Saturday, January 24, 2015
Well, got this wrecked humvee from Peter Pig... I wasn't so sure about it before I started painting it, but now... I think it looks great. I'll use it as an objective marker in my 15mm moderns rule set!
Friday, January 23, 2015
Well, I've finally added an Abrams to my collection!
This was a 1:100 scale Johnny Lighting tank. I'll be honest, it is pretty fantastic. Unfortunately, I also hit a snag with it in that after I painted it, when I went to dip it the dip was thick like syrup and black! Dammit! I rubbed off as much as I could and then resprayed, but the spray paint was now too thick... and as I tried to scrub it off I broke the 50 cal off... so overall I am really unhappy with how it turned out:( One of my more depressing toy soldier moments.
Here is a shot from the back so you can see the stowage.
And here is the stowage when I had sculpted/glued it all on. So much good detail, lost in several layers of stupid spray paint and a single layer of like-glue varnish:(
Here it is next to my other vehicles... suitably bad ass, if you ask me. I DO need to go in and add a little grass to the stand, though.
Posted by Author at 7:59 AM
Tuesday, January 20, 2015
Finished up two more zombie survivors! One man in a suit with corduroy pants, and a little girl, heavily armed!
Along with them I can also show the first two pieces from a WONDERFUL set of equipment... two from a set of bags from Simon Hunter over at TMP, who I think runs Project Zeke miniatures!
Here is bag #1... a pretty excellent standard canvas military duffle! I love this piece... it is something you see ALL THE TIME, but almost NEVER on toy soldiers! I did add the straps, using a bit of green stuff. I went with a desert camo, rather than traditional green. I love the flap folded over on the top!
Here is the second bag, a FANTASTIC bear/backpack, ideal for a kid, or in this case a little girl! Again, I added the stripes using green stuff. I love this one... sure, it sort of breaks the "realistic" mold I was using for my survivors, but it is that PERFECT bit of pulp that looks so good in a zombie game!
Here is the guy from the front... I called him Roger, originally, from Mad Men, but now I call him Marty, as in Marty Scorsese. The jacket and pants are colorful; I was trying to avoid a standard black suit. I am not in love with how he turned out, but he looks okay in person.
Here is the girl... I think she looks pretty good:)
And here they are together. Overall a nice addition to my collection of zombie survivors, and some GREAT bags from Simon! There are two more in the set that I am going to use as a "loot" counter... I'll post those later, as well as Simon's email (when he gives me permission!)
Saturday, January 17, 2015
Well, after not really touching toy soldiers for several months, I got a bit inspired by my last work.
So I ordered a TON of new stuff, and painted some up!
First up is a squad of SpecOps... maybe Delta or something? Unfortunately the spray I used for them came out grainy, so they aren't perfect, but overall I think they turned out fine. Hard to photograph, but fine!:)
Here is my sniper, camped out on a rooftop.
Here he is again, giving cover to the guys below.
And here are some hostages taken by local insurgents! I have one guy in a suit, who might be a minister or something, and three guys blindfolded and bound, who I will use as captured soldiers.
Overall I feel like these guys are good additions to the force! I still have an Abrams, a Blackhawk, an EOD team, some medics, and a wrecked humvee on the way:)
Sunday, January 11, 2015
Well, a few days ago a buddy of mine came by, and we played a bunch of rounds of my 15mm moderns game!
The rules are still being perfected, but overall they are a great excuse for pushing toy soldiers around. Basically you have an objective a certain number of "squares" away, with each square represented by a randomly generated set of city blocks set up on the board. You go from board to board, getting closer and closer to the objective.
Anyway... I took some photos (although not an AAR type of thing) and thought I would post them!
Here our two squads enter the first city blocks on their search for the insurgent leader. On the left is a wide-open market place. The street reaches a T junction midway through the board.
And of COURSE the market is full of bad guys, including an enemy technical! You can see some Marines who took position on a nearby roof to provide cover, while the Stryker moves around to engage the technical. One insurgent actually hit the Stryker with an RPG and did HUGE damage to it... not a good start!
A shot in the next block as our two squads approach a possible IED carefully, while possible enemy targets linger to the right. I don't know why that palm tree is on the building there... I think we put it there and didn't notice!
We did get ambushed in these blocks pretty hard, and while we took it to the insurgents we lost two guys, KIA! Argh!
Our battered force enters the third section of blocks.
We got absolutely jumped on here by insurgents along the route we needed to take to get closer to the objective.
Here is another shot of that fight, as our armor moved forward, our infantry sheltering behind it.
My buddy's squad was pretty beast all night; they cut down the enemies who were trying to ambush our troops!
Here one Marine barrels through a building to get to the enemy. I figured that I should take a photo, since the building interior was finished:)
Just a money shot of two technicals:)
The next section of streets was interesting, as there was a HUGE clump of potential targets in a small alleyway market.
And another potential target in a delivery area.
Our vehicles took the lead...
While three of my soldiers took up overwatch positions on the roof of a local mosque.
A possible IED slowed the whole advance down.
... just in time for a MASSIVE ambush! Two RPG rounds JUST missed the Stryker and the Humvee, which was shot full of holes nonetheless.
Another shot of the pretty nasty ambush... an enemy technical waited at the end of the road!
A FEROCIOUS storming of the enemy position REALLY paid off, though! My buddy's Marines hit the place with grenades and then stormed in and absolutely SLAUGHTERED the enemy, who maybe weren't ready for an assault.
More Marines advance, using the Stryker as cover.
Insurgents shoot down from windows across the street.
And the technical pulls out and puts fire on the Stryker, doing damage... the Stryker is smoking and limping along at this point.
But the Stryker and Humvee return fire, turning the technical into a giant fireball!
We left off there. I did take a shot of my buddy's dominant squad, which cleared enemy position after enemy position (with some help from their Humvee!)
And here is the entire US crew.
Anyway... it isn't really an AAR... just took shots of the game as we played!
Posted by Author at 12:40 PM