My buddy came by and we played another game of my 15mm modern rules!
The objective we rolled up was a humvee that needed evacuation. My buddy took an American squad of a humvee, four infantry including a medic, LMG, and officer, and a sniper team. I took a Stryker and a squad of three infantry, including a LMG.
The objective square was about four "blocks" away.
Here is the first "block" which was a T-road junction. We needed to turn right, but unfortunately there were TWO possible IEDs in the road blocking the way, and a TON of possible contacts in the far left corner (the tall building with the blue rail in the above photo.)
We put our sniper on the nearest roof, and send infantry to the right, clearing out one group of insurgents who popped up there. We were a bit stuck, as we couldn't get a man to the possible IED in the road to check it with so many insurgents looking at us, so it WAS tough. The insurgents flooded us a bit, but between the sniper team providing overwatch and the two HMGs on the vehicles we DID chew them up. We took a single casualty, but we got him to the humvee and medevaced And off we rolled to the next objective!
This was the second block, which was a right hand turn. This was a problem; we needed to go LEFT. So we decided that we would send the infantry left, and the vehicles would have to catch up. In my rule set, your infantry can leave the "block" not on a road, and you "leave behind" the vehicles. They are not available for the next block, but catch up with you on the next on.
We had a big open square to the front left, and a HUGE residential building to the right, with some possible targets moving into it!
Here are our two squads beginning to move up the street, but our infantry QUICKLY ducked off to the lefthand alley and GTFO.
We then hit a turn, which was perfect. It sucked, because we didn't have our vehicles, but we didn't roll up too many blinds. We rolled through some enemy contacts, but it was pretty clear.
And then we made it to the objective square! It was a T-junction, with the wrecked humvee in the center of the intersection, right in front of a large government building!
We quickly rolled both vehicles up to the humvee, using the Stryker to cover the men trying to medieval. In my rule set, once you start trying to evac the wounded, potential contacts start flooding in at random spots on the "block." In a terrifying move, we had THREE different blinds move up on our left rear. We immediately threw infantry in and hit the building they were in, but it turned out to be a BUNCH of bad guys, and the breach didn't go that well! We took three casualties (one or two who were KIA) but we DID evac the humvee.
So! Overall, a fun game!